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Houdini Simulation
I created a smoke and particle simulation seen when contact is made with the football in this shot.

3D Scan Retopology
Retopologise High Poly 3D scan to Low Poly creating topology that can be simulated in Houdini. Also, bake diffuse textures from 3D scan to new topology and transfer details by creating a normal bake map.

Houdini Simulation & Retoplogy
Retopologise High Poly 3D scan to Low Poly creating topology that can be simulated in Houdini into a concrete expolsion.
Software: Blender, ZBrush, Houdini & Substance Painter.


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